ScriptEase: A generative/adaptive programming paradigm for game scripting
نویسندگان
چکیده
منابع مشابه
ScriptEase: A generative/adaptive programming paradigm for game scripting
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game story. This interruption in the game story authoring process has two distinct disadvantages: it inc...
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Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specified using simple finite state machines and, more recently, by AI scripting languages. These languages are relatively “simple”, in part because the language has to serve three user communities: game designers, game program...
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As the video game industry grows, both developers and creative authors seek new ways to simplify the process of controlling story content using scripts. This paper describes a story model and its software implementation, ScriptEase II, designed to solve this game design bottleneck. ScriptEase II is the second generation of the ScriptEase system, whose goal was to enable game authors with no pro...
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Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive story where the “reader” is an active participant. The state of the art is that the story (plot, character behaviors, character interactions, conversations, etc.) is specified by writing scripts. Unfortunately, scripting is to...
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ژورنال
عنوان ژورنال: Science of Computer Programming
سال: 2007
ISSN: 0167-6423
DOI: 10.1016/j.scico.2007.01.005